You can also find him chipping away at his ever-expanding backlog of JRPGS or staring at his massive Amiibo collection. This usually means late nights in Destiny 2 or FFXIV. If I use DSR to go above 4K the aliasing is even worse. Psychonauts 2 Jesse Vitelli Jesse loves most games, but he really loves games that he can play together with friends and family. 12 subscribers Subscribe 6 views 7 months ago Vtubers VtuberUprising ENVtuber Psychonauts is one of my. I was able to make DQ11 and Spongebob BfBB looks stellar with some tweaks, DQ was running at 4K and BfBB was 4K + 1.2 screenpercentage so its not like they were running a lot higher internal resolutions or anything. Psychonauts 2 5 Ford's mind and a Point of No Return Amaru Krosis Ch. After the ship it's Brynnlaw, Spellhold, City of Caverns (skippable) and Underdark in a row. Will I be able to go back to previous areas once I beat the game Or will I have to start a new game to collect stuff 6 comments. Turning on TAA fixes the white dots and softens the aliasing but has the over the top blurriness. But the point of no return (which actually is point of you'll return here but not for a looong time) is when you say yes to actually do the voyage with the ship. If I add in screenpercentage to engine.ini I'm not able to supersample the image either, it gets ignored. This is running at 4K but I feel like the game is scaling the image because it doesn't look clean enough for 4K. Psychonauts is one of my all-time favorite games, and Im really happy with Psychonauts 2 so far Theres a few changes that do bother me but overall it is. No amount of tonemapper or temporal sharpening I add to engine.ini really cleans it up and with no AA on the game is very aliased and has these weird white dot artifacts over certain models (plants in the lobby of the first part after the prologue) when they occlude a light source. By default the TAA really smears transparencies a lot and generally has a very blurry appearance. The way TAA works in this game is bizarre, I can't seem to change how it behaves ghosting wise with my usual engine.ini tweaks.
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